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Montag 07. 05. 2012
News

Die Fortsetzung zum sehr erfolgreichen Company of Heroes verschlägt uns an die Ostfront des 2. Weltkrieges. In der Kampanie würde man auf der Seite der Roten Armee ins Feld ziehen. Das Spiel setzt auf die Essence 3.0 Engine, soll verbesserte Grafik, besser Zerstörbarkeit der Umgebung und laut THQ auch "Dynamic Battle Tactics" beinhalten. ( Was immer das heißen soll...) Release ist für Anfang 2013 geplant. Zum Schluss noch den ersten Screenshot des Spiels:

8 Kommentare


Donnerstag 03. 05. 2012
Allgemein

Als Reaktion auf häufigen Missbrauch, ist das Kommentieren unser News nur noch für registrierte Nutzer möglich! Ich bitte an dieser Stelle um Verständnis.
0 Kommentare


Freitag 02. 03. 2012
Intern
6 Monate in Stalingrad
von Kugelblitz

Seit 6 Monaten sind wir nun in Stalingrad im Einsatz! (das ist länger als die historische Schlacht)
In dieser Zeit haben wir zwar schwer Verluste erlitten, aber nie den Kampfgeist verloren! Dank unserer Verstärkung waren wir in der Lage bisher 13 Gefecht zu bestreiten und mehr als die Hälfte davon zu gewinnen.
Ich bin davon überzeugt das dies erst der Anfang war und wir noch lange auf diesem Schauplatz präsent seien werden!

Kugelblitz

4 Kommentare


Dienstag 28. 02. 2012
News
RO2 Beta Come Back!
von Kugelblitz

Seit heute ist die RO2 beta wieder online! es können/sollen die geplanten änderungen des nächsten Patches getestet werden!
Changelog:

Below you will find the initial list of changes going into the beta:

New Content
New to the beta is Mamayev Kurgen which is a map taking place on the famously contested hill overlooking Stalingrad. This work-in-progress map features long range combat not previously seen in other RO2 levels!
Gameplay
Improved lockdown system. Lockdown now starts if the attacking team has not initiated a capture in 5 minutes or has not captured any objective in 7 minutes. There are new sound and visual indications when Lockdown has been initiated.
Improved overtime system. Overtime has been added to territory maps. If the attackers are still actively capping an objective the round will no longer end.
Improved spawn protection. When entering spawn protection there is a more obvious warning as well as a countdown timer similar to leaving the map boundary.
(Work in progress) Refinements to spawn on squad leader. The UI has been improved to make it more obvious where you’ll be spawning. Additionally if you fail to spawn on your squad leader you will receive an error message, as will your squad leader.
In realism mode shooting players in the legs/feet will slow them down for a short time
The effects of bullet whizzes have been significantly magnified
Refined player damage model. Now in realism mode hitzones can always take damage no matter how much damage they have already taken (before non-lethal hit zones could become invulnerable and no longer take damage). In standard mode bandaging hit zones restores the health of the hitzone, but not the player’s overall health. In this way after bandaging players will take damage on the bandaged hitzone again (before they would never take damage on that hitzone again).
In realism mode bandaging now takes twice as long
Weapons
Improved MG weapon collision detection when deployed on cover. This is most noticeable when deployed in windows.
The MG34 now has wider limits when deployed similar to the DP28
The radius that players will get bullet whizzes sounds and suppression has been significantly magnified. Additionally, the volume of bullet hit impacts and bullet whizzes has been greatly increased.
UI
Split assault role in ‘Assault’ and ‘Elite Assault’ Only the elite assault role gets the MkB/AVT. The first time you play any existing assault xp will be copied/duplicated to elite assault.
Removed mini objective overview from the hud in realism mode
In the class select menu enemy weapon unlocks are now added to the bottom of the list instead of the top
Fixed the player damage hud not displaying damage resulting from bleeding. Also, fixed several hit zones not displaying any damage (lower left leg, left foot, groin)
Hitzone damage indicators now scale from Yellow (0-33% damaged), Orange (33-66% damaged), Red (Greater than 66% damaged)
A tooltip has been added to the team select menu to show what players are currently on that team.
Added North indicator to the minimap/compass.
Fixed a bug where certain types of hits weren’t counting toward the accuracy stats, giving inaccurate weapon accuracy stats.
Other Changes
Optimizations to dynamic shadows
Fixed black skybox on older NVidia cards
Fixed camera floating above the player when killed from prone
(WIP) Native Voices added to the Audio Options menu. You will now hear most (but not all) friendly chatter in the native language
Changes have been made to TE-CommissarsHouse spawns to help balance the map
Known Issues
Some veteran level weapon unlocks are unlocking at raw recruit.
2 Kommentare


Mittwoch 15. 02. 2012
News

Die Map heißt "Mamayev" spielt auf der gleichnamigen Anhöhe am Stadtrand von Stalingrad. Die Map wird als Inf only angekündigt und soll ihren Fokus auf Langstreckengefechte legen. Der Hügel um den Gekämpft wird ist massiv befestigt. (Bunker, Gräben, etc)

Hier die ersten beiden Bilder:

2 Kommentare


Mittwoch 08. 02. 2012
News

Es handelt sich um eine Update von ca 200mb. Den Changelog hab ich aus den Foren übernommen:

General
Made a number of improvements to ammo resupply points
Bots now have more variation in the spawn points they select
Achievements for single player campaign progress should unlock properly now
Reduced range of the rifle bash attack. Bayonets are unaffected.
Fixed occasionally invisible binoculars when using them as a melee weapon
Fixed some situations where teammates could not resupply machine gunners. (e.g. if the MG was not the currently equipped weapon)
Fixed max audio channels setting not always working correctly in the settings menu
Fixed a bug where some voice chatter would play from somewhere other than the location of the person speaking

Stability
Players still encountering stability problems can now use our new automatic crash reporting system! (read more at: http://forums.tripwireinteractive.co...ad.php?t=75253)
Added additional debug information for crashing during startup
Modders can once again unsuppress logging without causing the game to crash
Various crash fixes based on player reports
0 Kommentare


Freitag 27. 01. 2012
News
Rising Strom Trailer
von Kugelblitz



Rising Storm soll kurz vor dem Start der Beta Phase stehen, also Augen und Ohren offen halten.

Neben dem oben gezeigten Trailer wurde von Tripwire für die nähere Zukunft ein Content paket angekündigt: es soll die Multiplayer Campaign, und die erste einer Reihe von neuen Karten enthalten!
Des weiteren arbeitet Tripwire an einem bislang unter dem Arbeitstitel "RO Classic" bekannten Modus für Heroes of Stalingrad.

3 Kommentare




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